"TIP" stands for "thermal induction pulse". TIP carabines equip most elite combat units, namely ESA and the Confederation Navy.

A weapon used by specialist forces that connects directly with neural nanonics for enhanced targeting capability. It is an area fire weapon, literally spraying ammunition over a certain field at the rate of 250 shots per second. Rather than regular projectiles, however, TIP’s fire thermal induction pulses that stab the target area. A TIP carabine functions in a manner similar to civilian thermal inducers, increasing molecular activity to raise heat levels. Observed effects of TIP weapons have shown that a single shot can completely dehydrate flesh and scorch bone on a human lower leg.

(Spoiler Warning)

The text below mentions events occured after 2611 and/or contains information relevant to the plot of the trilogy. Proceed at your own risk!

TIP carabines were shown to be almost uniquely effective against the possessed right from the start, when the local naval unit engages the enemy in the Amarisk jungle. However their reliance on high technology causes them to be 'glitched' out of action by the possessed's energistic effect, primarily from batteries losing their charge.

This page is still very incomplete. If you have read Night’s Dawn recently and know something else about the subject of this page, then you can help by editing it!

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